gunslinger build outward

In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. These are the builds that I recommend for different types of content and situations. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. Usually, the raid lead will tell you when they want it or a tank will ask for it, but if you see someone getting hit by a bunch of enemies, chuck this at them. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. This build is for those that want to be able to use any rifle or pistol weapon. The only reason I can see is that its a debuff that gets used by all 3 specs. You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. Can I finish this cast before I need to move? I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. The Build Essentials are what I consider to be the core components that make the build viable. In general, Hideouts animations are much smoother and happen more sequentially while Phase Walks animations just kind of happen on top of everything else. This is the rotation you use at the very beginning of the fight and for burst DPS checks. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. With the Dodge Stance ability tree buff, Gunslingers get effectively Dodge back. In addition, many extremely situational abilities were pruned entirely. This inconsistent behavior can cause problems in raiding, which is why you should just remove the Take Cover ability from your bar entirely. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. Dont pop all of your DCDs at once or only use them when your health gets low. Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview You can still use non-rotational abilities that are on the GCD even before its time for the Charged Burst grouping, though its less ideal since the gap will get moved for the next cycle to before Penetrating Rounds instead. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. From the perspective of the highest burst, the second option is best, though from my limited testing, I didnt see a noticeable difference between the two from the perspective of sustained DPS. Each discipline has 8 choices where they pick 1 of 3 options. It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. Dex: Dexterity is everything to the Gunslinger. Even if you mess up, keep doing the rotation! You will lose a massive amount of DPS if you cant be in cover since your APM will be much lower because all of your casts will take much longer to complete. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. This proc further reinforces that Charged Burst is supposed to be used twice per Trickshot. The earpiece is the only piece of gear that you really get to pick your tertiary stats for. Character Builds/All - Official Outward Wiki 3,274 navigation Outward Gamepedia in: Pages with broken file links Character Builds/All < Character Builds Edit Builds are listed automatically. Without the Lay Low ability tree buff, Hunker Down has 30% uptime if its activated on cooldown. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. As a bonus, it never breaks, removing the issue of how much durability dagger skills eat through. Note: currently due to an unknown bug, not all builds are being listed here. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. Only a tiny portion of the other specs total damage output is considered Ranged damage. Check out the SWTOR Damage Types and Damage Mitigation guide. This will be fixed the next time you use Burst Volley though. In all builds, youll need to use it sub-30% after youve used Quickdraw a few times. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing. Peacemaker Gunslinger Guide for Lost Ark. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. Thanks to their non-stop Aimed Shot autocrits, youll truly feel like a Gunslinger as you pick off every single enemy from afar with a single shot. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. We respect your privacy. Hunker Down also provides CC immunity. No level 80 mods or moddable gear will be available with the launch of 7.0. I will update this section of the guide when that vendor is released. Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. How to change Vs appearance in Cyberpunk 2077, How to change your Outfit in Cyberpunk 2077: Wardrobe Feature Guide, All Locations from Edgerunners in Cyberpunk 2077, How to start The Forgotten Saga in AC Valhalla and go to Niflheim. This gives you an extra GCD on your Adrenal which can help in tight checks. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. Charged Burst will typically be used twice in a row or when the gap in your rotation comes, youll use it once. In PvE, this will generally only be used for specific mechanics since most things youd care about stunning are immune. These benefits include; High DPS as you can focus your damage on specific targets and take them out with ease. Hunker Down now directly provides the 60% AoE RDT (reduced damage taken); there is no utility point required. 3 choices which are just old Utility effects. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. (Ranged/Energy/Direct/Single-Target/Channeled)This ability accounts for an absolutely gargantuan proportion of your damage output thanks to its dedicated ability tree buff choice, tactical item, respectable base damage, and tight integration with the rest of your rotation. This is your hard stun, meaning it does not break on damage. (Ranged/Energy/Direct/Single-Target/Instant)This ability is only usable on targets that have less than 30% of their max health, but it still hits pretty hard, much harder than Charged Burst or Trickshot. One-Time Tip via PayPalMonthly Patreon Pledge. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. As per usual, if you found this video useful please leave a like, comment, or subscribe. Since the mitigation is so short, it can be fairly difficult to time, so you may need to practice it a little bit, and dont be afraid to completely stop DPSing for a moment if theres something that will kill you if you dont do the cheese correctly. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. When it comes to survivability, most disciplines got defensive nerfs with the launch of 7.0, but Gunslingers got hit particularly hard. Take as much mana as you feel you need, I ended up taking 3 ticks for 75 total and often feel I have more than enough with the regen from food, but your experience may vary. Smoking BarrelsTrickshot reduces the Energy cost of your next 2 Charged Bursts by 5. Aim for clustered enemies. It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. Contents 1 Submit Your Build 2 Build Categories It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. Author of a ton of SWTOR Class Guides for VULKK.com. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality . (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. Gunslinger - 3v3 Deathmatch Build. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. Use it when the entire raid is taking a lot of damage or may wipe because one of the tanks just died and now the boss is running around whacking random people. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. You can check at the top of the guide to see if the guide has been updated for the most recent patch. Make sure you place all of these abilities on your bar in an order that makes sense to you. The highest defense chance that DPS and healer classes have is 10%, though most classes have 5% so you gear to counteract the majority and can use Illegal Mods on the others. The 3 abilities are almost always the same for each discipline. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. SWTORNew WorldElden RingThe WitcherCyberpunk 2077All Games. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. In addition, it can also be used while moving if youre taking Hot Pursuit. Choosing not to use a Medpac for financial reasons and subsequently dying is not a valid excuse. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. This advanced class passive is responsible for giving Gunslingers their 35m range on damaging abilities and 30m range on CC, as well as giving them one of their DPS debuffs (the individual specs only provide 1 debuff as opposed to 2). Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. This will probably result in higher max parses, but theyll be less consistent. Its easily one of the strongest spammable AoE abilities in the entire game. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. Builds for Sharpshooter to minimize overall damage taken killed, theyre there to minimize overall taken! My dedicated guide in higher max parses, but theres basically 3 builds! If the button is grayed out, it will still work utility since Heads Up is still pretty strong DTPS! 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Tiny portion of the fight and for Burst DPS checks, or.... They 're cheap to mass-produce I consider to be able to use a Medpac for financial reasons subsequently... Stats for solo content is easy to play and produces a reliable stream of damage nearly.

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